A downloadable game

Buy Now$3.95 USD or more

The Were-Curse is played solo as a journaling game chronicling your experience as a Hunter who has been afflicted by a curse, and in turn has become one of the Hunted. Gameplay is centered around utilizing a Tarot deck and a six sided die, alongside prompts and a journey exploring how the curse affects you. (If you do not have a Tarot deck, instructions are included for substituting a standard deck of playing cards.)

However, in addition, the Were-Curse is a Legacy game: When you have completed your journal, you are encouraged to pass it on to a friend, and invite them to continue the story with a journal of their own. Sections referring to ‘a journal recovered from your latest quarry’ are intended for use by those who have received a completed journal from a friend before beginning to play. This will let you build upon the journey of others. However, if you are beginning without such a boon, use the ‘If you have NOT recovered a journal’ sections instead.

We have opened up the discussion boards below. Feel free to use them to find a writing partner, or to share your journals directly so that others can continue your Legacy.

The Hunter has become the Hunted, and their days are numbered. Make the most of the time you have, and leave your Legacy for those who follow.

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CategoryPhysical game
Rated 5.0 out of 5 stars
(4 total ratings)
AuthorOrpheus Press
Tagsasynchronous, journaling, Singleplayer, solo, Tarot, Tabletop role-playing game


Buy Now$3.95 USD or more

In order to download this game you must purchase it at or above the minimum price of $3.95 USD. You will get access to the following files:

[OrpheusPress]-SoloRPG-TheWereCurse-FullColor.pdf 7 MB

Development log